Itoi pulls off his razor-sharp satire because he filters it through this lens, and nothing since has been able to replicate it.ĮarthBound establishes this tone at the outset. After all, I started playing it the same night I first watched Roswell. Cult members in blue, the lonely kid next door, alien plots to destroy the world are all a bit “off.” But to a child, isn’t so much of the world strange and inexplicable? In fact, I was nine the first time I played this game and found large portions of it scary, but it didn’t seem any more strange than other RPGs. EarthBound sees this world with the clarity and the confusion of a young boy. While others wallow in despair, Itoi finds hope. Where others highlight complexity, Itoi highlights innocence. Where others see quirk, Itoi sees feeling. So what is it that all these developers are missing? I think it’s quite simple: tone. But, in some way or another, they all fall short of what makes this game so special. Even Mother 3 is doing its own thing, incredible as it is. Sure, some of them have even been successful in their own right. accomplished with EarthBound for nearly thirty years. But here’s the thing: many developers, particularly on the indie scene, have tried to replicate what Itoi and co. There really isn’t another game like EarthBound.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |